struct _POP_FX_WORK_ORDER// Size=0x1c
{
    struct _WORK_QUEUE_ITEM WorkItem;// Offset=0x0 Size=0x10
    long WorkCount;// Offset=0x10 Size=0x4
    void * Context;// Offset=0x14 Size=0x4
    struct _POP_FX_WORK_ORDER_WATCHDOG_INFO * WatchdogTimerInfo;// Offset=0x18 Size=0x4
};